TIM CONKLING: game design & code
@timconkling / tim@timconkling.com / c.v.
GOOD STUFF
> Explore. Expand. Exploit. EXPOSE.
Async-multiplayer 4X strategy. Coming later 2014.

CORPSE CRAFT

> Murder, evil children, bad poetry, English accents.

"...fucking banging. May even bang off the hook."
- Penny Arcade

> RECENT GAMES

Four-player multi-dimensional platforming madness with a weird name.

Multiplayer RTS/typing tutor. Features: human sacrifice, Mark Twain.
> RECENT CODE

Flash-authored keyframe animations on your GPU. Exporter & runtimes for your favorite languages.

Signals, slots, and functional-reactive programming all up in your ActionScripts.

ORM tool for parsing & managing game data in your favorite language.

Mature Flash game framework built atop Starling.

AS3 behavior tree implementation. Clean, crisp API.
> HISTORY

Massively Multiplayer Online Puzzler in the Doctor Who universe.

How Corpse Craft turned real-time strategy into a casual affair. Slides/audio.

Sex, violence, & sex on the Facebooks.

Time management game with sitcom stylings. Spiritual sequel to Diner Dash.

Puzzle inlay + consumerism critique