TIM CONKLING: game design & code
> Explore. Expand. Exploit. EXPOSE.
Async-multiplayer 4X strategy. Coming later 2014.
> Murder, evil children, bad poetry, English accents.
"...fucking banging. May even bang off the hook."
- Penny Arcade
> RECENT GAMES
Four-player multi-dimensional platforming madness with a weird name.
Multiplayer RTS/typing tutor. Features: human sacrifice, Mark Twain.
> RECENT CODE
Flash-authored keyframe animations on your GPU. Exporter & runtimes for your favorite languages.
Signals, slots, and functional-reactive programming all up in your ActionScripts.
ORM tool for parsing & managing game data in your favorite language.
Mature Flash game framework built atop Starling.
AS3 behavior tree implementation. Clean, crisp API.
Massively Multiplayer Online Puzzler in the Doctor Who universe.
How Corpse Craft turned real-time strategy into a casual affair. Slides/audio.
Sex, violence, & sex on the Facebooks.
Time management game with sitcom stylings. Spiritual sequel to Diner Dash.
Puzzle inlay + consumerism critique