TIM CONKLING: game design & code
@timconkling / tim@timconkling.com / c.v. / blog
GOOD STUFF
> OPENED SOURCES

Flash-authored keyframe animations on your GPU. Exporter & runtimes for your favorite languages.

Signals, slots, and functional-reactive programming all up in your ActionScripts.

Multilanguage game data serialization.

Mature Flash game framework built atop Starling.

AS3 behavior tree implementation. Clean, crisp API.
> SMALL PROJECTS

Four-player multi-dimensional platforming madness with a weird name.

Multiplayer RTS/typing tutor. Features: human sacrifice, Mark Twain.
> OLDER STUFF

Corpse Craft meets Binding of Isaac in a weird dreamland. (Canceled, sadly.)

Massively Multiplayer Online Puzzler in the Doctor Who universe. (No longer running.)

Sex, violence, & sex on the Facebooks. (No longer running.)

How Corpse Craft turned real-time strategy into a casual affair. Slides/audio.

Virtual world/game platform/player-driven marketplace/kitchen sink.

Time management game with sitcom stylings. Spiritual sequel to Diner Dash.

Puzzle inlay + consumerism critique