TIM CONKLING: game design & code
GOOD STUFF
> OPENED SOURCES
Flash-authored keyframe animations on your GPU. Exporter & runtimes for your favorite languages.
Signals, slots, and functional-reactive programming all up in your ActionScripts.
Multilanguage game data serialization.
Mature Flash game framework built atop Starling.
AS3 behavior tree implementation. Clean, crisp API.
> SMALL PROJECTS
Four-player multi-dimensional platforming madness with a weird name.
Multiplayer RTS/typing tutor. Features: human sacrifice, Mark Twain.
> OLDER STUFF
Corpse Craft meets Binding of Isaac in a weird dreamland. (Canceled, sadly.)
Massively Multiplayer Online Puzzler in the Doctor Who universe. (No longer running.)
Sex, violence, & sex on the Facebooks. (No longer running.)
How Corpse Craft turned real-time strategy into a casual affair. Slides/audio.
Virtual world/game platform/player-driven marketplace/kitchen sink.
Time management game with sitcom stylings. Spiritual sequel to Diner Dash.
Puzzle inlay + consumerism critique